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Searched refs:numResources (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmGraphicsShaderTestUtil.cpp2481 …const deUint32 numResources = static_cast<deUint32>(instance.resources.inputs.size() + in… in runAndVerifyDefaultPipeline() local
2908 if (numResources != 0) in runAndVerifyDefaultPipeline()
2913 setLayoutBindings.reserve(numResources); in runAndVerifyDefaultPipeline()
2914 poolSizes.reserve(numResources); in runAndVerifyDefaultPipeline()
3069 numResources, // bindingCount in runAndVerifyDefaultPipeline()
3081 numResources, // poolSizeCount in runAndVerifyDefaultPipeline()
3101 writeSpecs.reserve(numResources); in runAndVerifyDefaultPipeline()
3102 dBufferInfos.reserve(numResources); in runAndVerifyDefaultPipeline()
3103 dImageInfos.reserve(numResources); in runAndVerifyDefaultPipeline()
3275 vk.updateDescriptorSets(device, numResources, writeSpecs.data(), 0, DE_NULL); in runAndVerifyDefaultPipeline()
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/external/swiftshader/src/D3D9/
DDirect3DDevice9Ex.hpp184 …all CheckResourceResidency(IDirect3DResource9 **resourceArray, unsigned int numResources) override;