Searched refs:numSourceStrings (Results 1 – 2 of 2) sorted by relevance
65 void Shader::setSources (int numSourceStrings, const char* const* sourceStrings, const int* lengths) in setSources() argument67 m_gl.shaderSource(m_shader, numSourceStrings, sourceStrings, lengths); in setSources()71 for (int ndx = 0; ndx < numSourceStrings; ndx++) in setSources()
91 void setSources (int numSourceStrings, const char* const* sourceStrings, const int* lengths);