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Searched refs:numSteps (Results 1 – 22 of 22) sorted by relevance

/external/skia/src/gpu/effects/
DGrCircleBlurFragmentProcessor.cpp48 void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR, in apply_kernel_in_y() argument
51 for (int i = 0; i < numSteps; ++i, x += 1.f) { in apply_kernel_in_y()
111 const int numSteps = profileTextureWidth; in create_circle_profile() local
119 int numYSteps = numSteps + 2 * halfKernelSize; in create_circle_profile()
130 for (int i = 0; i < numSteps - 1; ++i) { in create_circle_profile()
135 weights[numSteps - 1] = 0; in create_circle_profile()
DGrCircleBlurFragmentProcessor.fp69 void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR,
72 for (int i = 0; i < numSteps; ++i, x += 1.f) {
132 const int numSteps = profileTextureWidth;
140 int numYSteps = numSteps + 2 * halfKernelSize;
151 for (int i = 0; i < numSteps - 1; ++i) {
156 weights[numSteps - 1] = 0;
/external/skqp/src/gpu/effects/
DGrCircleBlurFragmentProcessor.cpp48 void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR, in apply_kernel_in_y() argument
51 for (int i = 0; i < numSteps; ++i, x += 1.f) { in apply_kernel_in_y()
111 const int numSteps = profileTextureWidth; in create_circle_profile() local
119 int numYSteps = numSteps + 2 * halfKernelSize; in create_circle_profile()
130 for (int i = 0; i < numSteps - 1; ++i) { in create_circle_profile()
135 weights[numSteps - 1] = 0; in create_circle_profile()
DGrCircleBlurFragmentProcessor.fp69 void apply_kernel_in_y(float* results, int numSteps, float firstX, float circleR,
72 for (int i = 0; i < numSteps; ++i, x += 1.f) {
132 const int numSteps = profileTextureWidth;
140 int numYSteps = numSteps + 2 * halfKernelSize;
151 for (int i = 0; i < numSteps - 1; ++i) {
156 weights[numSteps - 1] = 0;
/external/deqp/modules/gles3/functional/
Des3fFboMultisampleTests.cpp181 const int numSteps = 8; in render() local
182 const float step = 2.0f / (float)numSteps; in render()
189 for (int ndx = 0; ndx < numSteps; ndx++) in render()
192 float c = (float)ndx / (float)(numSteps-1); in render()
204 const int numSteps = 4; in render() local
211 for (int ndx = 0; ndx < numSteps; ndx++) in render()
214 float c = (float)ndx / (float)(numSteps-1); in render()
Des3fDepthStencilClearTests.cpp329 int numSteps = DEPTH_STEPS; in renderGL() local
330 float step = 2.0f / (float)numSteps; in renderGL()
337 for (int ndx = 0; ndx < numSteps; ndx++) in renderGL()
340 float c = (float)ndx / (float)(numSteps-1); in renderGL()
362 int numSteps = STENCIL_STEPS; in renderGL() local
364 int step = numValues / numSteps; in renderGL()
379 for (int ndx = 0; ndx < numSteps; ndx++) in renderGL()
382 float c = (float)ndx / (float)(numSteps-1); in renderGL()
Des3fDepthStencilTests.cpp316 int numSteps = DE_LENGTH_OF_ARRAY(depthSteps); in generateDepthVisualizeCommands() local
317 const float colorStep = 1.0f / (float)(numSteps-1); in generateDepthVisualizeCommands()
319 for (int ndx = 0; ndx < numSteps; ndx++) in generateDepthVisualizeCommands()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilClearTests.cpp326 int numSteps = DEPTH_STEPS; in renderGL() local
327 float step = 2.0f / (float)numSteps; in renderGL()
334 for (int ndx = 0; ndx < numSteps; ndx++) in renderGL()
337 float c = (float)ndx / (float)(numSteps-1); in renderGL()
359 int numSteps = STENCIL_STEPS; in renderGL() local
361 int step = numValues / numSteps; in renderGL()
376 for (int ndx = 0; ndx < numSteps; ndx++) in renderGL()
379 float c = (float)ndx / (float)(numSteps-1); in renderGL()
Des2fDepthStencilTests.cpp316 int numSteps = DE_LENGTH_OF_ARRAY(depthSteps); in generateDepthVisualizeCommands() local
317 const float colorStep = 1.0f / (float)(numSteps-1); in generateDepthVisualizeCommands()
319 for (int ndx = 0; ndx < numSteps; ndx++) in generateDepthVisualizeCommands()
/external/deqp/framework/randomshaders/
DrsgUtils.hpp55 int numSteps = (int)((max-min)/step); in getQuantizedFloat() local
56 return min + step * (float)rnd.getInt(0, numSteps); in getQuantizedFloat()
DrsgExpression.cpp378 int numSteps = (int)((maxVal-minVal)/step) + 1; in FloatLiteral() local
380 …const float value = deFloatClamp(minVal + step*(float)state.getRandom().getInt(0, numSteps), minV… in FloatLiteral()
/external/perfetto/ui/src/controller/
Dtrace_controller.ts514 const numSteps = 100; constant
515 const stepSec = traceTime.duration / numSteps;
517 for (let step = 0; step < numSteps; step++) {
520 `${Math.round((step + 1) / numSteps * 1000) / 10}%`);
/external/apache-xml/src/main/java/org/apache/xalan/templates/
DRedundentExprEliminator.java440 final int numSteps, final boolean isGlobal) in changePartToRef() argument
454 for(int i = 0; i < numSteps; i++) in changePartToRef()
487 protected WalkingIterator createIteratorFromSteps(final WalkingIterator wi, int numSteps) in createIteratorFromSteps() argument
495 for(int i = 1; i < numSteps; i++) in createIteratorFromSteps()
521 int numSteps) in stepsEqual() argument
526 for(int i = 0; (i < numSteps); i++) in stepsEqual()
/external/skqp/src/utils/
DSkPolyUtils.cpp1175 int numSteps; in SkOffsetSimplePolygon() local
1177 &rotSin, &rotCos, &numSteps)) { in SkOffsetSimplePolygon()
1180 numEdges += SkTMax(numSteps, 1); in SkOffsetSimplePolygon()
1188 int numSteps; in SkOffsetSimplePolygon() local
1190 &rotSin, &rotCos, &numSteps)) { in SkOffsetSimplePolygon()
1193 numEdges += SkTMax(numSteps, 1); in SkOffsetSimplePolygon()
1214 int numSteps; in SkOffsetSimplePolygon() local
1217 &rotSin, &rotCos, &numSteps)) { in SkOffsetSimplePolygon()
1220 auto currEdge = edgeData.push_back_n(SkTMax(numSteps, 1)); in SkOffsetSimplePolygon()
1221 for (int i = 0; i < numSteps - 1; ++i) { in SkOffsetSimplePolygon()
DSkShadowTessellator.cpp843 int numSteps; in addArc() local
844 if (!SkComputeRadialSteps(fPrevOutset, nextNormal, offset, &rotSin, &rotCos, &numSteps)) { in addArc()
846 numSteps = 0; in addArc()
849 for (int i = 0; i < numSteps-1; ++i) { in addArc()
859 if (finishArc && numSteps) { in addArc()
866 return (numSteps > 0); in addArc()
/external/skia/src/utils/
DSkPolyUtils.cpp1197 int numSteps; in SkOffsetSimplePolygon() local
1199 &rotSin, &rotCos, &numSteps)) { in SkOffsetSimplePolygon()
1202 numEdges += SkTMax(numSteps, 1); in SkOffsetSimplePolygon()
1210 int numSteps; in SkOffsetSimplePolygon() local
1212 &rotSin, &rotCos, &numSteps)) { in SkOffsetSimplePolygon()
1215 numEdges += SkTMax(numSteps, 1); in SkOffsetSimplePolygon()
1236 int numSteps; in SkOffsetSimplePolygon() local
1239 &rotSin, &rotCos, &numSteps)) { in SkOffsetSimplePolygon()
1242 auto currEdge = edgeData.push_back_n(SkTMax(numSteps, 1)); in SkOffsetSimplePolygon()
1243 for (int i = 0; i < numSteps - 1; ++i) { in SkOffsetSimplePolygon()
DSkShadowTessellator.cpp843 int numSteps; in addArc() local
844 if (!SkComputeRadialSteps(fPrevOutset, nextNormal, offset, &rotSin, &rotCos, &numSteps)) { in addArc()
846 numSteps = 0; in addArc()
849 for (int i = 0; i < numSteps-1; ++i) { in addArc()
859 if (finishArc && numSteps) { in addArc()
866 return (numSteps > 0); in addArc()
/external/skia/tests/
DRoundRectTest.cpp383 int numSteps, const bool* contains) { in test_direction() argument
385 for (int i = 0; i < numSteps; ++i) { in test_direction()
/external/skqp/tests/
DRoundRectTest.cpp383 int numSteps, const bool* contains) { in test_direction() argument
385 for (int i = 0; i < numSteps; ++i) { in test_direction()
/external/deqp/external/openglcts/modules/common/
DglcBlendEquationAdvancedTests.cpp595 int numSteps, const BlendStep* steps) in CoherentBlendTest() argument
599 , m_numSteps(numSteps) in CoherentBlendTest()
602 DE_ASSERT(repeatCount > 0 && numSteps > 0 && steps); in CoherentBlendTest()
/external/lzma/CPP/7zip/UI/Common/
DBench.cpp3142 UInt64 numSteps = 0; in Bench() local
3172 numSteps++; in Bench()
3175 if (numSteps != 0) in Bench()
3181 PrintNumber(f, ((speedTotals.Values[ti] / numSteps) >> 20), kFieldSize_CrcSpeed); in Bench()
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleSampleLocationsExtTests.cpp575 const float numSteps = 16.0f; in genVerticesShapes() local
576 const float angleStep = (2.0f * DE_PI) / numSteps; in genVerticesShapes()