Searched refs:numTexCoordComponents (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fTextureGatherTests.cpp | 1018 …glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, b… 1019 …tSource genFragmentShaderSource (bool requireGpuShader5, int numTexCoordComponents, glu::Data… 1106 …ureGatherCase::genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useN… in genVertexShaderSource() argument 1108 DE_ASSERT(numTexCoordComponents == 2 || numTexCoordComponents == 3); in genVertexShaderSource() 1109 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() 1130 int numTexCoordComponents, in genFragmentShaderSource() argument 1137 DE_ASSERT(de::inRange(numTexCoordComponents, 2, 3)); in genFragmentShaderSource() 1140 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource()
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureGatherTests.cpp | 1412 glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool us… in genVertexShaderSource() argument 1414 DE_ASSERT(numTexCoordComponents == 2 || numTexCoordComponents == 3); in genVertexShaderSource() 1416 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource() 1452 int numTexCoordComponents, in genFragmentShaderSource() argument 1461 DE_ASSERT(de::inRange(numTexCoordComponents, 2, 3)); in genFragmentShaderSource() 1464 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource()
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