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Searched refs:numTexCoordComponents (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp1018 …glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, b…
1019 …tSource genFragmentShaderSource (bool requireGpuShader5, int numTexCoordComponents, glu::Data…
1106 …ureGatherCase::genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool useN… in genVertexShaderSource() argument
1108 DE_ASSERT(numTexCoordComponents == 2 || numTexCoordComponents == 3); in genVertexShaderSource()
1109 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource()
1130 int numTexCoordComponents, in genFragmentShaderSource() argument
1137 DE_ASSERT(de::inRange(numTexCoordComponents, 2, 3)); in genFragmentShaderSource()
1140 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp1412 glu::VertexSource genVertexShaderSource (bool requireGpuShader5, int numTexCoordComponents, bool us… in genVertexShaderSource() argument
1414 DE_ASSERT(numTexCoordComponents == 2 || numTexCoordComponents == 3); in genVertexShaderSource()
1416 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genVertexShaderSource()
1452 int numTexCoordComponents, in genFragmentShaderSource() argument
1461 DE_ASSERT(de::inRange(numTexCoordComponents, 2, 3)); in genFragmentShaderSource()
1464 const string texCoordType = "vec" + de::toString(numTexCoordComponents); in genFragmentShaderSource()