/external/skqp/src/image/ |
D | SkImage_GpuYUVA.cpp | 172 int numTextures; in MakeFromYUVATextures() local 173 if (!SkYUVAIndex::AreValidIndices(yuvaIndices, &numTextures)) { in MakeFromYUVATextures() 178 if (!SkImage_GpuBase::MakeTempTextureProxies(ctx, yuvaTextures, numTextures, yuvaIndices, in MakeFromYUVATextures() 185 numTextures, yuvaIndices, imageOrigin, imageColorSpace); in MakeFromYUVATextures() 265 int numTextures; in MakePromiseYUVATexture() local 266 bool valid = SkYUVAIndex::AreValidIndices(yuvaIndices, &numTextures); in MakePromiseYUVATexture() 275 SkScopeExit callDone([promiseDoneProc, textureContexts, numTextures, &proxiesCreated]() { in MakePromiseYUVATexture() 276 for (int i = proxiesCreated; i < numTextures; ++i) { in MakePromiseYUVATexture() 302 for (int i = 0; i < numTextures; ++i) { in MakePromiseYUVATexture() 307 for (int i = numTextures; i < SkYUVASizeInfo::kMaxCount; ++i) { in MakePromiseYUVATexture() [all …]
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D | SkImage_GpuBase.h | 63 int numTextures, const SkYUVAIndex [4],
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D | SkImage_Gpu.cpp | 192 int numTextures; in ConvertYUVATexturesToRGB() local 193 if (!SkYUVAIndex::AreValidIndices(yuvaIndices, &numTextures)) { in ConvertYUVATexturesToRGB() 198 if (!SkImage_GpuBase::MakeTempTextureProxies(ctx, yuvaTextures, numTextures, yuvaIndices, in ConvertYUVATexturesToRGB()
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/external/skia/src/image/ |
D | SkImage_GpuYUVA.cpp | 194 int numTextures; in MakeFromYUVATextures() local 195 if (!SkYUVAIndex::AreValidIndices(yuvaIndices, &numTextures)) { in MakeFromYUVATextures() 200 if (!SkImage_GpuBase::MakeTempTextureProxies(ctx, yuvaTextures, numTextures, yuvaIndices, in MakeFromYUVATextures() 207 numTextures, yuvaIndices, imageOrigin, imageColorSpace); in MakeFromYUVATextures() 286 int numTextures; in MakePromiseYUVATexture() local 287 bool valid = SkYUVAIndex::AreValidIndices(yuvaIndices, &numTextures); in MakePromiseYUVATexture() 296 SkScopeExit callDone([promiseDoneProc, textureContexts, numTextures, &proxiesCreated]() { in MakePromiseYUVATexture() 297 for (int i = proxiesCreated; i < numTextures; ++i) { in MakePromiseYUVATexture() 323 for (int i = 0; i < numTextures; ++i) { in MakePromiseYUVATexture() 328 for (int i = numTextures; i < SkYUVASizeInfo::kMaxCount; ++i) { in MakePromiseYUVATexture() [all …]
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D | SkImage_GpuBase.h | 64 int numTextures, const SkYUVAIndex [4],
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/external/deqp/modules/gles2/stress/ |
D | es2sLongRunningTests.cpp | 138 const int numTextures; in init() member 139 …t char* n, const char* d, int l, int t) : nameSuffix(n), descSuffix(d), limit(l), numTextures(t) {} in init() 150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. in init() member 152 …mTextures_, const Probs& probs_ = Probs()) : name(name_), desc(desc_), numTextures(numTextures_), … in init() 183 …onst int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memor… in init() local 184 …const std::vector<gls::ProgramContext> contexts (1, progLib.generateTextureContext(numTextures, 5… in init()
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/external/deqp/modules/gles3/stress/ |
D | es3sLongRunningTests.cpp | 138 const int numTextures; in init() member 139 …t char* n, const char* d, int l, int t) : nameSuffix(n), descSuffix(d), limit(l), numTextures(t) {} in init() 150 const int numTextures; //!< If non-positive, taken from memoryLimitCases. in init() member 152 …mTextures_, const Probs& probs_ = Probs()) : name(name_), desc(desc_), numTextures(numTextures_), … in init() 183 …onst int numTextures = cases[caseNdx].numTextures > 0 ? cases[caseNdx].numTextures : memor… in init() local 184 …const std::vector<gls::ProgramContext> contexts (1, progLib.generateTextureContext(numTextures, 5… in init()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCountTests.cpp | 77 int numTextures = texCounts[cntNdx]; in init() local 78 string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures); in init() 81 …tion.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot … in init()
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D | es3pTextureFormatTests.cpp | 115 int numTextures = 1; in init() local 118 …Base.c_str(), format, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot … in init()
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D | es3pTextureFilteringTests.cpp | 90 int numTextures = 1; in init() local 94 …pS, wrapT, minFilter, magFilter, minify ? minTransform : magTransform, numTextures, true /* pot */… in init()
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D | es3pTextureCases.hpp | 51 int numTextures,
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D | es3pTextureCases.cpp | 63 int numTextures, in Texture2DRenderCase() argument 72 , m_numTextures (numTextures) in Texture2DRenderCase()
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/external/deqp/modules/gles2/performance/ |
D | es2pTextureCountTests.cpp | 76 int numTextures = texCounts[cntNdx]; in init() local 77 string name = string(texFormats[formatNdx].name) + "_" + de::toString(numTextures); in init() 80 …(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot … in init()
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D | es2pTextureFormatTests.cpp | 76 int numTextures = 1; in init() local 79 …(), format, dataType, wrapS, wrapT, minFilter, magFilter, tcu::Mat3(), numTextures, false /* npot … in init()
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D | es2pTextureFilteringTests.cpp | 90 int numTextures = 1; in init() local 94 …pS, wrapT, minFilter, magFilter, minify ? minTransform : magTransform, numTextures, true /* pot */… in init()
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D | es2pTextureCases.hpp | 47 int numTextures, bool powerOfTwo);
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D | es2pTextureCases.cpp | 63 int numTextures, in Texture2DRenderCase() argument 73 , m_numTextures (numTextures) in Texture2DRenderCase()
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/external/deqp/modules/glshared/ |
D | glsLongStressTestUtil.cpp | 136 gls::ProgramContext ProgramLibrary::generateTextureContext (const int numTextures, const int texWid… in generateTextureContext() argument 169 for (int i = 0; i < numTextures; i++) in generateTextureContext() 178 gls::ProgramContext ProgramLibrary::generateBufferAndTextureContext (const int numTextures, const i… in generateBufferAndTextureContext() argument 212 for (int i = 0; i < numTextures; i++) in generateBufferAndTextureContext() 234 for (int i = 0; i < numTextures; i++) in generateBufferAndTextureContext() 241 Vec4(0.0f), Vec4(1.0f / (float)numTextures))); in generateBufferAndTextureContext()
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D | glsLongStressTestUtil.hpp | 46 …gls::ProgramContext generateBufferAndTextureContext (int numTextures, int texWid, int texHei)…
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextWrapper.cpp | 74 void ContextWrapper::glGenTextures (int numTextures, deUint32* textures) in glGenTextures() argument 76 m_curCtx->genTextures(numTextures, textures); in glGenTextures() 79 void ContextWrapper::glDeleteTextures (int numTextures, const deUint32* textures) in glDeleteTextures() argument 81 m_curCtx->deleteTextures(numTextures, textures); in glDeleteTextures()
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D | sglrGLContext.cpp | 180 void GLContext::genTextures (int numTextures, deUint32* textures) in genTextures() argument 182 m_wrapper->glGenTextures(numTextures, textures); in genTextures() 183 if (numTextures > 0) in genTextures() 184 m_allocatedTextures.insert(textures, textures+numTextures); in genTextures() 187 void GLContext::deleteTextures (int numTextures, const deUint32* textures) in deleteTextures() argument 189 for (int i = 0; i < numTextures; i++) in deleteTextures() 191 m_wrapper->glDeleteTextures(numTextures, textures); in deleteTextures()
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D | sglrGLContext.hpp | 65 virtual void genTextures (int numTextures, deUint32* textures); 66 virtual void deleteTextures (int numTextures, const deUint32* textures);
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/external/skia/gm/ |
D | wacky_yuv_formats.cpp | 798 int numTextures; in createImages() local 799 if (!SkYUVAIndex::AreValidIndices(yuvaIndices, &numTextures)) { in createImages() 816 for (int i = 0; i < numTextures; ++i) { in createImages() 984 int numTextures; in createImages() local 985 if (!SkYUVAIndex::AreValidIndices(yuvaIndices, &numTextures)) { in createImages() 995 for (int i = 0; i < numTextures; ++i) { in createImages()
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/external/skqp/src/gpu/vk/ |
D | GrVkPipelineState.h | 71 void addUniformResources(GrVkCommandBuffer&, GrVkSampler*[], GrVkTexture*[], int numTextures);
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/external/skia/src/gpu/vk/ |
D | GrVkPipelineState.h | 71 void addUniformResources(GrVkCommandBuffer&, GrVkSampler*[], GrVkTexture*[], int numTextures);
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