Searched refs:numVertexOutputComponents (Results 1 – 1 of 1) sorted by relevance
1800 int numVertexOutputComponents = 0; in getCombinedProgramResourceUsage() local1855 numVertexOutputComponents += getNumComponents(shader, glu::STORAGE_OUT); in getCombinedProgramResourceUsage()1892 retVal.numVaryingComponents = de::max(numVertexOutputComponents, numFragmentInputComponents); in getCombinedProgramResourceUsage()