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Searched refs:num_alloced (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/drivers/x11/
Dxm_buffer.c378 if (b->num_alloced > 0) { in xmesa_delete_framebuffer()
382 b->alloced_colors, b->num_alloced, 0); in xmesa_delete_framebuffer()
DxmesaP.h234 int num_alloced; member