Searched refs:num_atomic_buffers (Results 1 – 1 of 1) sorted by relevance
206 unsigned num_atomic_buffers[MESA_SHADER_STAGES] = {}; in link_assign_atomic_counter_resources() local256 num_atomic_buffers[j]++; in link_assign_atomic_counter_resources()269 if (prog->_LinkedShaders[j] && num_atomic_buffers[j] > 0) { in link_assign_atomic_counter_resources()271 gl_prog->info.num_abos = num_atomic_buffers[j]; in link_assign_atomic_counter_resources()274 num_atomic_buffers[j]); in link_assign_atomic_counter_resources()