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Searched refs:num_bindless_images (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp495 this->num_bindless_images = 0; in start_shader()
703 this->num_bindless_images = this->next_bindless_image; in handle_images()
707 this->num_bindless_images * sizeof(GLenum)); in handle_images()
710 i < this->num_bindless_images; in handle_images()
1007 unsigned num_bindless_images; member in parcel_out_uniform_storage
1415 if (parcel.num_bindless_images > 0) { in link_assign_uniform_storage()
1416 shader->Program->sh.NumBindlessImages = parcel.num_bindless_images; in link_assign_uniform_storage()
1419 parcel.num_bindless_images); in link_assign_uniform_storage()
1420 for (unsigned j = 0; j < parcel.num_bindless_images; j++) { in link_assign_uniform_storage()