Searched refs:num_bindless_samplers (Results 1 – 1 of 1) sorted by relevance
490 this->num_bindless_samplers = 0; in start_shader()657 this->num_bindless_samplers = this->next_bindless_sampler; in handle_samplers()661 this->num_bindless_samplers * sizeof(gl_texture_index)); in handle_samplers()664 i < this->num_bindless_samplers; in handle_samplers()997 unsigned num_bindless_samplers; member in parcel_out_uniform_storage1404 if (parcel.num_bindless_samplers > 0) { in link_assign_uniform_storage()1405 shader->Program->sh.NumBindlessSamplers = parcel.num_bindless_samplers; in link_assign_uniform_storage()1408 parcel.num_bindless_samplers); in link_assign_uniform_storage()1409 for (unsigned j = 0; j < parcel.num_bindless_samplers; j++) { in link_assign_uniform_storage()