Searched refs:num_drects (Results 1 – 1 of 1) sorted by relevance
668 for (EGLint num_drects = 0; num_drects < n_rects; num_drects++) { in droid_set_damage_region() local669 EGLint i = num_drects * 4; in droid_set_damage_region()670 droid_rects[num_drects].left = rects[i]; in droid_set_damage_region()671 droid_rects[num_drects].bottom = rects[i + 1]; in droid_set_damage_region()672 droid_rects[num_drects].right = rects[i] + rects[i + 2]; in droid_set_damage_region()673 droid_rects[num_drects].top = rects[i + 1] + rects[i + 3]; in droid_set_damage_region()