Searched refs:num_samps (Results 1 – 1 of 1) sorted by relevance
312 uint32_t num_samps; in vrend_decode_set_sampler_views() local319 num_samps = length - 2; in vrend_decode_set_sampler_views()326 if (num_samps > PIPE_MAX_SHADER_SAMPLER_VIEWS || in vrend_decode_set_sampler_views()327 start_slot > (PIPE_MAX_SHADER_SAMPLER_VIEWS - num_samps)) in vrend_decode_set_sampler_views()330 for (i = 0; i < num_samps; i++) { in vrend_decode_set_sampler_views()334 vrend_set_num_sampler_views(ctx->grctx, shader_type, start_slot, num_samps); in vrend_decode_set_sampler_views()