Searched refs:num_state (Results 1 – 1 of 1) sorted by relevance
195 unsigned num_state = 1; in st_update_blend() local201 num_state = ctx->Const.MaxDrawBuffers; in st_update_blend()211 for (i = 0, j = 0; i < num_state; i++) { in st_update_blend()256 for (i = 0; i < num_state; i++) { in st_update_blend()