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Searched refs:num_texture_samples (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/vc4/kernel/
Dvc4_drv.h148 uint32_t num_texture_samples; member
Dvc4_validate_shaders.c155 uint32_t s = validated_shader->num_texture_samples; in record_texture_sample()
169 validated_shader->num_texture_samples = s + 1; in record_texture_sample()
925 4 * validated_shader->num_texture_samples); in vc4_validate_shader()
Dvc4_validate.c839 validated_shader->num_texture_samples); in validate_gl_shader_rec()
845 tex < validated_shader->num_texture_samples; in validate_gl_shader_rec()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_uniforms.c220 uinfo->num_texture_samples) * 4); in vc4_write_uniforms()
224 uinfo->num_texture_samples); in vc4_write_uniforms()
Dvc4_context.h112 uint32_t num_texture_samples; member
Dvc4_program.c133 c->num_texture_samples++; in indirect_uniform_load()
399 c->num_texture_samples++; in ntq_emit_txf()
529 c->num_texture_samples++; in ntq_emit_tex()
2493 uinfo->num_texture_samples = c->num_texture_samples; in copy_uniform_state_to_shader()
Dvc4_qir.h493 uint32_t num_texture_samples; member