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Searched refs:num_verts_per_prim (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_gs.c92 unsigned num_verts_per_prim = machine->Primitives[prim_idx]; in tgsi_fetch_gs_outputs() local
95 shader->emitted_vertices += num_verts_per_prim; in tgsi_fetch_gs_outputs()
96 for (j = 0; j < num_verts_per_prim; j++, current_idx++) { in tgsi_fetch_gs_outputs()
/external/mesa3d/src/gallium/drivers/swr/
Dswr_shader.cpp268 uint32_t num_verts_per_prim; member
479 uint32_t vertsPerPrim = iface->num_verts_per_prim; in swr_gs_llvm_end_primitive()
670 gs_iface.num_verts_per_prim = in CompileGS()