Searched refs:num_vs_inputs (Results 1 – 2 of 2) sorted by relevance
238 unsigned num_temps, cur_temp, num_vs_inputs; in etna_shader_update_vs_inputs() local246 num_vs_inputs = MAX2(ves->num_elements, vs->infile.num_reg); in etna_shader_update_vs_inputs()247 if (num_vs_inputs != ves->num_elements) { in etna_shader_update_vs_inputs()254 num_temps = num_vs_inputs - vs->infile.num_reg + cur_temp; in etna_shader_update_vs_inputs()256 cs->VS_INPUT_COUNT = VIVS_VS_INPUT_COUNT_COUNT(num_vs_inputs) | in etna_shader_update_vs_inputs()263 for (int idx = 0; idx < num_vs_inputs; ++idx) { in etna_shader_update_vs_inputs()
76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; in fse_prepare() local93 fse->key.nr_inputs = num_vs_inputs; in fse_prepare()105 for (i = 0; i < num_vs_inputs; i++) { in fse_prepare()