Home
last modified time | relevance | path

Searched refs:nv30_state_validate (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_context.h207 nv30_state_validate(struct nv30_context *nv30, uint32_t mask, bool hwtnl);
Dnv30_draw.c137 if (!nv30_state_validate(nv30, ~0, false)) in nv30_render_draw_elements()
182 if (!nv30_state_validate(nv30, ~0, false)) in nv30_render_draw_arrays()
Dnv30_clear.c61 if (!nv30_state_validate(nv30, NV30_NEW_FRAMEBUFFER | NV30_NEW_SCISSOR, true)) in nv30_clear()
Dnv30_state_validate.c464 nv30_state_validate(struct nv30_context *nv30, uint32_t mask, bool hwtnl) in nv30_state_validate() function
Dnv30_vbo.c576 nv30_state_validate(nv30, ~0, true);
/external/mesa3d/src/gallium/drivers/nouveau/
DMakefile.sources48 nv30/nv30_state_validate.c \
Dmeson.build66 'nv30/nv30_state_validate.c',