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Searched refs:o_color (Results 1 – 4 of 4) sorted by relevance

/external/deqp/data/gles3/shaders/
Duniform_block.test31 layout(location=0) out vec4 o_color;
35 o_color = vec4(1.0);
59 layout(location=0) out vec4 o_color;
68 o_color = uniformBlock.uniformMember;
97 layout(location=0) out vec4 o_color;
101 o_color = vec4(1.0);
125 layout(location=0) out vec4 o_color;
134 o_color = uniformBlock.uniformMember;
163 layout(location=0) out vec4 o_color;
167 o_color = vec4(1.0);
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/external/deqp/data/gles31/shaders/es31/
Duniform_block.test31 layout(location=0) out vec4 o_color;
35 o_color = vec4(1.0);
59 layout(location=0) out vec4 o_color;
68 o_color = uniformBlock.uniformMember;
97 layout(location=0) out vec4 o_color;
101 o_color = vec4(1.0);
125 layout(location=0) out vec4 o_color;
134 o_color = uniformBlock.uniformMember;
163 layout(location=0) out vec4 o_color;
167 o_color = vec4(1.0);
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/external/deqp/data/gles31/shaders/es32/
Duniform_block.test31 layout(location=0) out vec4 o_color;
35 o_color = vec4(1.0);
59 layout(location=0) out vec4 o_color;
68 o_color = uniformBlock.uniformMember;
97 layout(location=0) out vec4 o_color;
101 o_color = vec4(1.0);
125 layout(location=0) out vec4 o_color;
134 o_color = uniformBlock.uniformMember;
163 layout(location=0) out vec4 o_color;
167 o_color = vec4(1.0);
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/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_compositor.c63 struct ureg_dst o_vpos, o_vtex, o_color; in create_vert_shader() local
75 o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR); in create_vert_shader()
87 ureg_MOV(shader, o_color, color); in create_vert_shader()