Searched refs:objectVertexLength (Results 1 – 1 of 1) sorted by relevance
4401 const int objectVertexLength = (m_drawTriangles) ? (m_drawObjects[drawObjNdx].numVertices) : (0); in renderTo() local4411 …for (int vertexNdx = objectVertexStartNdx; vertexNdx < objectVertexStartNdx + objectVertexLength; … in renderTo()4456 gl.drawArrays(GL_PATCHES, objectVertexStartNdx, objectVertexLength); in renderTo()