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Searched refs:occlusionEnabled (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Device/
DPixelProcessor.cpp615 context->occlusionEnabled = enable; in setOcclusionEnabled()
677 state.occlusionEnabled = context->occlusionEnabled; in update()
DContext.hpp217 bool occlusionEnabled; member in sw::Context
DPixelProcessor.hpp63 bool occlusionEnabled : 1; member
DContext.cpp230 occlusionEnabled = false; in init()
DQuadRasterizer.cpp74 if(state.occlusionEnabled) in generate()
DRenderer.cpp462 if(pixelState.occlusionEnabled) in draw()
/external/swiftshader/src/Renderer/
DPixelProcessor.cpp930 context->occlusionEnabled = enable; in setOcclusionEnabled()
1009 state.occlusionEnabled = context->occlusionEnabled; in update()
DContext.hpp506 bool occlusionEnabled; member in sw::Context
DPixelProcessor.hpp66 bool occlusionEnabled : 1; member
DQuadRasterizer.cpp74 if(state.occlusionEnabled) in generate()
DContext.cpp308 occlusionEnabled = false; in init()
DRenderer.cpp554 if(pixelState.occlusionEnabled) in draw()
/external/swiftshader/src/Pipeline/
DPixelRoutine.cpp245 if(state.occlusionEnabled) in quad()
/external/swiftshader/src/Shader/
DPixelRoutine.cpp245 if(state.occlusionEnabled) in quad()