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Searched refs:oddX1 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Device/
DSurface.cpp2775 int oddX1 = (x1 & ~1) * 2; in clearDepth() local
2777 int evenBytes = (oddX1 - evenX0) * sizeof(float); in clearDepth()
2827 target[oddX1 + 0] = depth; in clearDepth()
2828 target[oddX1 + 2] = depth; in clearDepth()
2877 int oddX1 = (x1 & ~1) * 2; in clearStencil() local
2879 int evenBytes = oddX1 - evenX0; in clearStencil()
2907 target[oddX1 + 0] = fill; in clearStencil()
2908 target[oddX1 + 2] = fill; in clearStencil()
/external/swiftshader/src/Renderer/
DSurface.cpp3374 int oddX1 = (x1 & ~1) * 2; in clearDepth() local
3376 int evenBytes = (oddX1 - evenX0) * sizeof(float); in clearDepth()
3426 target[oddX1 + 0] = depth; in clearDepth()
3427 target[oddX1 + 2] = depth; in clearDepth()
3476 int oddX1 = (x1 & ~1) * 2; in clearStencil() local
3478 int evenBytes = oddX1 - evenX0; in clearStencil()
3506 target[oddX1 + 0] = fill; in clearStencil()
3507 target[oddX1 + 2] = fill; in clearStencil()