Searched refs:offlen (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_encode.c | 201 uint32_t type, uint32_t offlen, in virgl_emit_shader_header() argument 207 virgl_encoder_write_dword(ctx->cbuf, offlen); in virgl_emit_shader_header() 283 uint32_t length, offlen; in virgl_encode_shader_state() local 294 offlen = VIRGL_OBJ_SHADER_OFFSET_VAL(shader_len); in virgl_encode_shader_state() 296 …offlen = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_C… in virgl_encode_shader_state() 298 virgl_emit_shader_header(ctx, handle, len, type, offlen, num_tokens); in virgl_encode_shader_state()
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/external/virglrenderer/tests/ |
D | testvirgl_encode.c | 194 uint32_t type, uint32_t offlen, in virgl_emit_shader_header() argument 200 virgl_encoder_write_dword(ctx->cbuf, offlen); in virgl_emit_shader_header() 272 uint32_t length, offlen; in virgl_encode_shader_state() local 283 offlen = VIRGL_OBJ_SHADER_OFFSET_VAL(shader_len); in virgl_encode_shader_state() 285 …offlen = VIRGL_OBJ_SHADER_OFFSET_VAL((uintptr_t)sptr - (uintptr_t)str) | VIRGL_OBJ_SHADER_OFFSET_C… in virgl_encode_shader_state() 287 virgl_emit_shader_header(ctx, handle, len, type, offlen, num_tokens); in virgl_encode_shader_state()
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/external/virglrenderer/src/ |
D | vrend_renderer.h | 118 const char *shd_text, uint32_t offlen, uint32_t num_tokens,
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D | vrend_decode.c | 72 unsigned num_tokens, num_so_outputs, offlen; in vrend_decode_create_shader() local 81 offlen = get_buf_entry(ctx, VIRGL_OBJ_SHADER_OFFSET); in vrend_decode_create_shader() 118 …der(ctx->grctx, handle, &so_info, req_local_mem, (const char *)shd_text, offlen, num_tokens, type,… in vrend_decode_create_shader()
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D | vrend_renderer.c | 2923 const char *shd_text, uint32_t offlen, uint32_t num_tokens, in vrend_create_shader() argument 2948 if (offlen & VIRGL_OBJ_SHADER_OFFSET_CONT) in vrend_create_shader() 2950 else if (((offlen + 3) / 4) > pkt_length) in vrend_create_shader() 2968 sel->buf_len = ((offlen + 3) / 4) * 4; /* round up buffer size */ in vrend_create_shader() 2987 offlen &= ~VIRGL_OBJ_SHADER_OFFSET_CONT; in vrend_create_shader() 2988 if (offlen != sel->buf_offset) { in vrend_create_shader() 2990 offlen, sel->buf_offset); in vrend_create_shader()
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