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/external/mesa3d/src/egl/main/
Deglcontext.c685 _EGLContext *oldCtx; in _eglBindContextToThread() local
687 oldCtx = t->CurrentContext; in _eglBindContextToThread()
688 if (ctx != oldCtx) { in _eglBindContextToThread()
689 if (oldCtx) in _eglBindContextToThread()
690 oldCtx->Binding = NULL; in _eglBindContextToThread()
697 return oldCtx; in _eglBindContextToThread()