Searched refs:optArgNum (Results 1 – 1 of 1) sorted by relevance
1788 …int optArgNum = numArgs; // track which operand, if it exists, is the mask … in createTextureCall() local1845 texArgs[optArgNum] = mask; in createTextureCall()1949 for (int op = 0; op < optArgNum; ++op) in createTextureCall()1951 if (optArgNum < numArgs) in createTextureCall()1952 textureInst->addImmediateOperand(texArgs[optArgNum]); in createTextureCall()1953 for (int op = optArgNum + 1; op < numArgs; ++op) in createTextureCall()