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Searched refs:optArgNum (Results 1 – 1 of 1) sorted by relevance

/external/deqp-deps/glslang/SPIRV/
DSpvBuilder.cpp1788 …int optArgNum = numArgs; // track which operand, if it exists, is the mask … in createTextureCall() local
1845 texArgs[optArgNum] = mask; in createTextureCall()
1949 for (int op = 0; op < optArgNum; ++op) in createTextureCall()
1951 if (optArgNum < numArgs) in createTextureCall()
1952 textureInst->addImmediateOperand(texArgs[optArgNum]); in createTextureCall()
1953 for (int op = optArgNum + 1; op < numArgs; ++op) in createTextureCall()