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Searched refs:orientation_ (Results 1 – 6 of 6) sorted by relevance

/external/dynamic_depth/internal/dynamic_depth/
Dearth_pose.cc67 earth_pose->orientation_ = NormalizeQuaternion(orientation); in FromData()
94 bool EarthPose::HasOrientation() const { return orientation_.size() == 4; } in HasOrientation()
99 return orientation_; in GetOrientation()
126 if (orientation_.size() == 4) { in Serialize()
129 std::to_string(orientation_[0])) && in Serialize()
131 std::to_string(orientation_[1])) && in Serialize()
133 std::to_string(orientation_[2])) && in Serialize()
135 std::to_string(orientation_[3])); in Serialize()
178 orientation_ = std::vector<float>({x, y, z, w}); in ParseEarthPoseFields()
181 if (position_.size() < 3 && orientation_.size() < 4) { in ParseEarthPoseFields()
Dpose.cc65 pose->orientation_ = NormalizeQuaternion(orientation); in FromData()
91 bool Pose::HasOrientation() const { return orientation_.size() == 4; } in HasOrientation()
95 const std::vector<float>& Pose::GetOrientation() const { return orientation_; } in GetOrientation()
120 if (orientation_.size() == 4) { in Serialize()
122 std::to_string(orientation_[0])) && in Serialize()
124 std::to_string(orientation_[1])) && in Serialize()
126 std::to_string(orientation_[2])) && in Serialize()
128 std::to_string(orientation_[3])); in Serialize()
165 orientation_ = std::vector<float>({x, y, z, w}); in ParsePoseFields()
168 if (position_.size() < 3 && orientation_.size() < 4) { in ParsePoseFields()
/external/dynamic_depth/includes/dynamic_depth/
Dearth_pose.h86 std::vector<float> orientation_; variable
Dpose.h90 std::vector<float> orientation_; variable
/external/ImageMagick/Magick++/lib/Magick++/
DImage.h354 void orientation(const OrientationType orientation_);
/external/ImageMagick/Magick++/lib/
DImage.cpp1222 void Magick::Image::orientation(const Magick::OrientationType orientation_) in orientation() argument
1225 image()->orientation=orientation_; in orientation()