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Searched refs:otherMatIn (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderMatrixTests.cpp1914 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataType… in init() local
1915 …ntext, (baseName + getDataTypeName(otherMatIn.dataType) + "_vertex").c_str(), "Matrix-matrix case"… in init()
1916 …text, (baseName + getDataTypeName(otherMatIn.dataType) + "_fragment").c_str(), "Matrix-matrix case… in init()
1922 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() local
1923 …(baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, true)); in init()
1924 …aseName + matTypeName + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, false)); in init()
1947 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() local
1948 …ext, (baseName + "float_vertex").c_str(), "Matrix assignment case", matIn, otherMatIn, op, true)); in init()
1949 …t, (baseName + "float_fragment").c_str(), "Matrix assignment case", matIn, otherMatIn, op, false)); in init()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderMatrixTests.cpp2102 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, getDataType… in init() local
2103 …stCtx, (baseName + getDataTypeName(otherMatIn.dataType) + "_vertex").c_str(), "Matrix-matrix case"… in init()
2104 …tCtx, (baseName + getDataTypeName(otherMatIn.dataType) + "_fragment").c_str(), "Matrix-matrix case… in init()
2110 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() local
2111 …(baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, true)); in init()
2112 …aseName + matTypeName + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, false)); in init()
2135 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() local
2136 …Ctx, (baseName + "float_vertex").c_str(), "Matrix assignment case", matIn, otherMatIn, op, true)); in init()
2137 …x, (baseName + "float_fragment").c_str(), "Matrix assignment case", matIn, otherMatIn, op, false)); in init()
/external/deqp/modules/gles2/functional/
Des2fShaderMatrixTests.cpp1196 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() local
1197 …(baseName + matTypeName + "_vertex").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, true)); in init()
1198 …aseName + matTypeName + "_fragment").c_str(), "Matrix-matrix case", matIn, otherMatIn, op, false)); in init()
1211 …ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, pr… in init() local
1212 …m_context, (baseName + "vertex").c_str(), "Matrix assignment case", matIn, otherMatIn, op, true)); in init()
1213 …context, (baseName + "fragment").c_str(), "Matrix assignment case", matIn, otherMatIn, op, false)); in init()