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/external/swiftshader/src/OpenGL/compiler/
DInitialize.cpp113 TType *outFloat2 = new TType(EbtFloat, EbpUndefined, EvqOut, 2); in InsertBuiltInFunctions() local
118 symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float2, "modf", float2, outFloat2); in InsertBuiltInFunctions()