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Searched refs:outLocationMap (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp298 …c& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::st… in generateFragShaderOutputDecl() argument
305 const int location = de::lookup(outLocationMap, output.name); in generateFragShaderOutputDecl()
377 …c& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::st… in generateFragmentShader() argument
391 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generateFragmentShader()
419 …c& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::st… in generatePassthroughFragmentShader() argument
444 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generatePassthroughFragmentShader()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp312 …c& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::st… in generateFragShaderOutputDecl() argument
317 const int location = de::lookup(outLocationMap, output.name); in generateFragShaderOutputDecl()
394 …c& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::st… in generatePassthroughFragmentShader() argument
418 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generatePassthroughFragmentShader()
513 …c& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::st… in generateFragmentShader() argument
526 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generateFragmentShader()