Searched refs:outLocationMap (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 298 …c& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::st… in generateFragShaderOutputDecl() argument 305 const int location = de::lookup(outLocationMap, output.name); in generateFragShaderOutputDecl() 377 …c& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::st… in generateFragmentShader() argument 391 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generateFragmentShader() 419 …c& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::st… in generatePassthroughFragmentShader() argument 444 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generatePassthroughFragmentShader()
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/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/ |
D | vktShaderExecutor.cpp | 312 …c& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::st… in generateFragShaderOutputDecl() argument 317 const int location = de::lookup(outLocationMap, output.name); in generateFragShaderOutputDecl() 394 …c& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::st… in generatePassthroughFragmentShader() argument 418 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generatePassthroughFragmentShader() 513 …c& shaderSpec, bool useIntOutputs, const std::map<std::string, int>& outLocationMap, const std::st… in generateFragmentShader() argument 526 generateFragShaderOutputDecl(src, shaderSpec, useIntOutputs, outLocationMap, outputPrefix); in generateFragmentShader()
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