Searched refs:out_color (Results 1 – 16 of 16) sorted by relevance
/external/deqp/external/vulkancts/data/vulkan/draw/ |
D | VertexFetchInstanceIndex.vert | 7 layout(location = 0) out vec4 out_color; 16 out_color = in_color; 18 out_color = vec4(1.0, 0.0, 0.0, 1.0);
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D | VertexFetch.vert | 7 layout(location = 0) out vec4 out_color; 16 out_color = in_color; 18 out_color = vec4(1.0, 0.0, 0.0, 1.0);
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D | VertexFetchInstanced.vert | 7 layout(location = 0) out vec4 out_color; 20 out_color = in_color; 22 out_color = vec4(1.0, 0.0, 0.0, 1.0);
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D | VertexFetchInstancedFirstInstance.vert | 7 layout(location = 0) out vec4 out_color; 20 out_color = in_color; 22 out_color = vec4(1.0, 0.0, 0.0, 1.0);
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D | VertexFetchShaderDrawParameters.vert | 8 layout(location = 0) out vec4 out_color; 23 out_color = in_color * colors[baseInstanceIndex]; 25 out_color = vec4(1.0, 0.0, 0.0, 1.0);
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D | VertexFetchShaderDrawParametersDrawIndex.vert | 8 layout(location = 0) out vec4 out_color; 23 out_color = in_color * colors[gl_DrawIDARB]; 25 out_color = vec4(1.0, 0.0, 0.0, 1.0);
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D | VertexFetch.frag | 3 layout(location = 0) out vec4 out_color; 6 out_color = in_color;
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/external/deqp/external/vulkancts/data/vulkan/dynamic_state/ |
D | VertexFetch.frag | 5 layout(location = 0) out vec4 out_color; 9 out_color = in_color;
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D | VertexFetch.vert | 7 layout(location = 0) out vec4 out_color; 12 out_color = in_color;
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D | ViewportArray.geom | 8 layout(location = 0) out vec4 out_color; 14 out_color = in_color[i];
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.paramMemory.frag.out | 36 Name 66 "out_color" 57 Decorate 66(out_color) Location 0 83 66(out_color): 65(ptr) Variable Output 116 Store 66(out_color) 68
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/external/deqp-deps/glslang/Test/ |
D | spv.paramMemory.frag | 9 out layout(location = 0) highp vec4 out_color; 29 out_color = vec4(0.0);
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5TextureGatherOffset.hpp | 70 virtual void getBorderColor(glw::GLfloat out_color[4]) = 0; 203 virtual void getBorderColor(glw::GLfloat out_color[4]); 256 virtual void getBorderColor(glw::GLfloat out_color[4]);
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D | esextcGPUShader5TextureGatherOffset.cpp | 1190 void GPUShader5TextureGatherOffsetColorTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor() 1192 out_color[0] = -1.0f; in getBorderColor() 1193 out_color[1] = -1.0f; in getBorderColor() 1194 out_color[2] = -1.0f; in getBorderColor() 1195 out_color[3] = -1.0f; in getBorderColor() 2128 void GPUShader5TextureGatherOffsetDepthTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor() 2130 out_color[0] = 1.0f; in getBorderColor() 2131 out_color[1] = 1.0f; in getBorderColor() 2132 out_color[2] = 1.0f; in getBorderColor() 2133 out_color[3] = 1.0f; in getBorderColor()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawpixels.c | 125 struct ureg_dst out_color, out_depth, out_stencil; in get_drawpix_z_stencil_program() local 145 out_color = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); in get_drawpix_z_stencil_program() 175 ureg_MOV(ureg, out_color, color); in get_drawpix_z_stencil_program()
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
D | lp_state_fs.c | 304 LLVMValueRef (*out_color)[4], in generate_fs_loop() 409 out_color[cbuf][chan] = lp_build_array_alloca(gallivm, in generate_fs_loop() 418 out_color[1][chan] = lp_build_array_alloca(gallivm, in generate_fs_loop() 622 color_ptr = LLVMBuildGEP(builder, out_color[cbuf][chan], in generate_fs_loop()
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