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Searched refs:out_color (Results 1 – 16 of 16) sorted by relevance

/external/deqp/external/vulkancts/data/vulkan/draw/
DVertexFetchInstanceIndex.vert7 layout(location = 0) out vec4 out_color;
16 out_color = in_color;
18 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetch.vert7 layout(location = 0) out vec4 out_color;
16 out_color = in_color;
18 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetchInstanced.vert7 layout(location = 0) out vec4 out_color;
20 out_color = in_color;
22 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetchInstancedFirstInstance.vert7 layout(location = 0) out vec4 out_color;
20 out_color = in_color;
22 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetchShaderDrawParameters.vert8 layout(location = 0) out vec4 out_color;
23 out_color = in_color * colors[baseInstanceIndex];
25 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetchShaderDrawParametersDrawIndex.vert8 layout(location = 0) out vec4 out_color;
23 out_color = in_color * colors[gl_DrawIDARB];
25 out_color = vec4(1.0, 0.0, 0.0, 1.0);
DVertexFetch.frag3 layout(location = 0) out vec4 out_color;
6 out_color = in_color;
/external/deqp/external/vulkancts/data/vulkan/dynamic_state/
DVertexFetch.frag5 layout(location = 0) out vec4 out_color;
9 out_color = in_color;
DVertexFetch.vert7 layout(location = 0) out vec4 out_color;
12 out_color = in_color;
DViewportArray.geom8 layout(location = 0) out vec4 out_color;
14 out_color = in_color[i];
/external/deqp-deps/glslang/Test/baseResults/
Dspv.paramMemory.frag.out36 Name 66 "out_color"
57 Decorate 66(out_color) Location 0
83 66(out_color): 65(ptr) Variable Output
116 Store 66(out_color) 68
/external/deqp-deps/glslang/Test/
Dspv.paramMemory.frag9 out layout(location = 0) highp vec4 out_color;
29 out_color = vec4(0.0);
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5TextureGatherOffset.hpp70 virtual void getBorderColor(glw::GLfloat out_color[4]) = 0;
203 virtual void getBorderColor(glw::GLfloat out_color[4]);
256 virtual void getBorderColor(glw::GLfloat out_color[4]);
DesextcGPUShader5TextureGatherOffset.cpp1190 void GPUShader5TextureGatherOffsetColorTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor()
1192 out_color[0] = -1.0f; in getBorderColor()
1193 out_color[1] = -1.0f; in getBorderColor()
1194 out_color[2] = -1.0f; in getBorderColor()
1195 out_color[3] = -1.0f; in getBorderColor()
2128 void GPUShader5TextureGatherOffsetDepthTestBase::getBorderColor(glw::GLfloat out_color[4]) in getBorderColor()
2130 out_color[0] = 1.0f; in getBorderColor()
2131 out_color[1] = 1.0f; in getBorderColor()
2132 out_color[2] = 1.0f; in getBorderColor()
2133 out_color[3] = 1.0f; in getBorderColor()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_drawpixels.c125 struct ureg_dst out_color, out_depth, out_stencil; in get_drawpix_z_stencil_program() local
145 out_color = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0); in get_drawpix_z_stencil_program()
175 ureg_MOV(ureg, out_color, color); in get_drawpix_z_stencil_program()
/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_state_fs.c304 LLVMValueRef (*out_color)[4], in generate_fs_loop()
409 out_color[cbuf][chan] = lp_build_array_alloca(gallivm, in generate_fs_loop()
418 out_color[1][chan] = lp_build_array_alloca(gallivm, in generate_fs_loop()
622 color_ptr = LLVMBuildGEP(builder, out_color[cbuf][chan], in generate_fs_loop()