Searched refs:outputLocation (Results 1 – 2 of 2) sorted by relevance
1197 Variable inputValue(localcounter), outputLocation(localcounter); in MakeShader() local1200 (outputLocation, is, op::AccessChain, var.outputPtr, var.output) in MakeShader()1201 (op::Store, outputLocation, inputValue); in MakeShader()
1236 const int outputLocation = (shader->getDefaultBlock().variables[ndx].layout.location == -1) in getFragmentOutputMaxLocation() local1247 maxOutputLocation = de::max(maxOutputLocation, outputLocation + locationSlotsTaken - 1); in getFragmentOutputMaxLocation()