Searched refs:output_primitive (Results 1 – 16 of 16) sorted by relevance
117 unsigned output_primitive; member
552 u_decomposed_prims_for_vertices(shader->output_primitive, in draw_geometry_shader_run()579 u_prim_name(shader->output_primitive)); in draw_geometry_shader_run()653 output_prims->prim = shader->output_primitive; in draw_geometry_shader_run()663 u_decomposed_prims_for_vertices(shader->output_primitive, in draw_geometry_shader_run()776 gs->output_primitive = in draw_create_geometry_shader()
76 unsigned output_primitive; member
101 draw->gs.geometry_shader->output_primitive : in fetch_emit_prepare()
81 const unsigned gs_out_prim = (gs ? gs->output_primitive : in fetch_pipeline_prepare()
77 draw->gs.geometry_shader->output_primitive : in draw_pt_arrays()
157 const unsigned out_prim = gs ? gs->output_primitive : in llvm_middle_end_prepare()
181 if (nir->info.gs.output_primitive == GL_POINTS) { in gs_emit_vertex()210 if (nir->info.gs.output_primitive == GL_POINTS) in gs_end_primitive()326 if (nir->info.gs.output_primitive != GL_POINTS) { in emit_thread_end()
663 if (shader->info.gs.output_primitive == GL_POINTS) { in brw_compile_gs()831 assert(shader->info.gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim)); in brw_compile_gs()833 gl_prim_to_hw_prim[shader->info.gs.output_primitive]; in brw_compile_gs()
843 sh->Program->info.gs.output_primitive != GL_POINTS) { in validate_geometry_shader_emissions()2007 gl_prog->info.gs.output_primitive = PRIM_UNKNOWN; in link_gs_inout_layout_qualifiers()2034 if (gl_prog->info.gs.output_primitive != PRIM_UNKNOWN && in link_gs_inout_layout_qualifiers()2035 gl_prog->info.gs.output_primitive != in link_gs_inout_layout_qualifiers()2041 gl_prog->info.gs.output_primitive = shader->info.Geom.OutputType; in link_gs_inout_layout_qualifiers()2079 if (gl_prog->info.gs.output_primitive == PRIM_UNKNOWN) { in link_gs_inout_layout_qualifiers()
195 info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM] = nir->info.gs.output_primitive; in si_nir_scan_shader()
518 info.gs.output_primitive) { in _mesa_valid_prim_mode()
799 Program->info.gs.output_primitive; in get_programiv()
1485 stgp->Base.info.gs.output_primitive); in st_translate_geometry_program()
3348 b->shader->info.gs.output_primitive = in vtn_handle_execution_mode()
7126 shader_info->gs.output_prim = nir->info.gs.output_primitive; in ac_fill_shader_info()