Searched refs:output_semantic (Results 1 – 4 of 4) sorted by relevance
425 BYTE output_semantic = ShaderOutputsInfo[i].output_semantic; in NineVertexDeclaration9_FillStreamOutputInfo() local429 if ((This->decls[j].Usage == output_semantic || in NineVertexDeclaration9_FillStreamOutputInfo()430 (output_semantic == D3DDECLUSAGE_POSITION && in NineVertexDeclaration9_FillStreamOutputInfo()
91 BYTE output_semantic; member
547 tx->output_info[tx->num_outputs].output_semantic = Usage; in nine_record_outputs()
593 const char *output_semantic, in util_make_fs_blit_msaa_gen() argument622 output_semantic, conversion_decl, type, conversion, output_mask); in util_make_fs_blit_msaa_gen()