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Searched refs:output_semantic (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Dvertexdeclaration9.c425 BYTE output_semantic = ShaderOutputsInfo[i].output_semantic; in NineVertexDeclaration9_FillStreamOutputInfo() local
429 if ((This->decls[j].Usage == output_semantic || in NineVertexDeclaration9_FillStreamOutputInfo()
430 (output_semantic == D3DDECLUSAGE_POSITION && in NineVertexDeclaration9_FillStreamOutputInfo()
Dnine_shader.h91 BYTE output_semantic; member
Dnine_shader.c547 tx->output_info[tx->num_outputs].output_semantic = Usage; in nine_record_outputs()
/external/mesa3d/src/gallium/auxiliary/util/
Du_simple_shaders.c593 const char *output_semantic, in util_make_fs_blit_msaa_gen() argument
622 output_semantic, conversion_decl, type, conversion, output_mask); in util_make_fs_blit_msaa_gen()