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/external/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp2666 unsigned output_vectors = num_explicit_locations; in check_against_output_limit() local
2675 output_vectors += var->type->count_attribute_slots(false); in check_against_output_limit()
2683 const unsigned output_components = output_vectors * 4; in check_against_output_limit()
2689 output_vectors, in check_against_output_limit()