Searched refs:output_verts (Results 1 – 5 of 5) sorted by relevance
44 struct draw_vertex_info *output_verts; member96 char *output = (char*)asmblr->output_verts->verts; in copy_verts()102 asmblr->output_verts->count * asmblr->output_verts->stride; in copy_verts()106 asmblr->output_verts->count += 1; in copy_verts()221 struct draw_vertex_info *output_verts) in draw_prim_assembler_run() argument231 asmblr->output_verts = output_verts; in draw_prim_assembler_run()246 output_verts->vertex_size = input_verts->vertex_size; in draw_prim_assembler_run()247 output_verts->stride = input_verts->stride; in draw_prim_assembler_run()248 output_verts->verts = (struct vertex_header*)MALLOC( in draw_prim_assembler_run()250 output_verts->count = 0; in draw_prim_assembler_run()[all …]
209 struct draw_vertex_info *output_verts) in draw_vertex_shader_run() argument211 output_verts->vertex_size = input_verts->vertex_size; in draw_vertex_shader_run()212 output_verts->stride = input_verts->vertex_size; in draw_vertex_shader_run()213 output_verts->count = input_verts->count; in draw_vertex_shader_run()214 output_verts->verts = in draw_vertex_shader_run()215 (struct vertex_header *)MALLOC(output_verts->vertex_size * in draw_vertex_shader_run()216 align(output_verts->count, 4)); in draw_vertex_shader_run()220 ( float (*)[4])output_verts->verts->data, in draw_vertex_shader_run()
534 struct draw_vertex_info *output_verts, in draw_geometry_shader_run() argument564 output_verts->vertex_size = vertex_size; in draw_geometry_shader_run()565 output_verts->stride = output_verts->vertex_size; in draw_geometry_shader_run()566 output_verts->verts = in draw_geometry_shader_run()567 (struct vertex_header *)MALLOC(output_verts->vertex_size * in draw_geometry_shader_run()569 debug_assert(output_verts->verts); in draw_geometry_shader_run()583 shader->primitive_boundary, output_verts->vertex_size, in draw_geometry_shader_run()590 shader->tmp_output = (float (*)[4])output_verts->verts->data; in draw_geometry_shader_run()601 shader->gs_output = output_verts->verts; in draw_geometry_shader_run()633 output_prims, output_verts); in draw_geometry_shader_run()[all …]
5 struct draw_vertex_info *output_verts
135 struct draw_vertex_info *output_verts,