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Searched refs:output_verts (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_prim_assembler.c44 struct draw_vertex_info *output_verts; member
96 char *output = (char*)asmblr->output_verts->verts; in copy_verts()
102 asmblr->output_verts->count * asmblr->output_verts->stride; in copy_verts()
106 asmblr->output_verts->count += 1; in copy_verts()
221 struct draw_vertex_info *output_verts) in draw_prim_assembler_run() argument
231 asmblr->output_verts = output_verts; in draw_prim_assembler_run()
246 output_verts->vertex_size = input_verts->vertex_size; in draw_prim_assembler_run()
247 output_verts->stride = input_verts->stride; in draw_prim_assembler_run()
248 output_verts->verts = (struct vertex_header*)MALLOC( in draw_prim_assembler_run()
250 output_verts->count = 0; in draw_prim_assembler_run()
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Ddraw_pt_fetch_shade_pipeline.c209 struct draw_vertex_info *output_verts) in draw_vertex_shader_run() argument
211 output_verts->vertex_size = input_verts->vertex_size; in draw_vertex_shader_run()
212 output_verts->stride = input_verts->vertex_size; in draw_vertex_shader_run()
213 output_verts->count = input_verts->count; in draw_vertex_shader_run()
214 output_verts->verts = in draw_vertex_shader_run()
215 (struct vertex_header *)MALLOC(output_verts->vertex_size * in draw_vertex_shader_run()
216 align(output_verts->count, 4)); in draw_vertex_shader_run()
220 ( float (*)[4])output_verts->verts->data, in draw_vertex_shader_run()
Ddraw_gs.c534 struct draw_vertex_info *output_verts, in draw_geometry_shader_run() argument
564 output_verts->vertex_size = vertex_size; in draw_geometry_shader_run()
565 output_verts->stride = output_verts->vertex_size; in draw_geometry_shader_run()
566 output_verts->verts = in draw_geometry_shader_run()
567 (struct vertex_header *)MALLOC(output_verts->vertex_size * in draw_geometry_shader_run()
569 debug_assert(output_verts->verts); in draw_geometry_shader_run()
583 shader->primitive_boundary, output_verts->vertex_size, in draw_geometry_shader_run()
590 shader->tmp_output = (float (*)[4])output_verts->verts->data; in draw_geometry_shader_run()
601 shader->gs_output = output_verts->verts; in draw_geometry_shader_run()
633 output_prims, output_verts); in draw_geometry_shader_run()
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Ddraw_gs_tmp.h5 struct draw_vertex_info *output_verts
Ddraw_gs.h135 struct draw_vertex_info *output_verts,