Searched refs:pDepthBuffer (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend_singlesample.cpp | 57 uint8_t *pDepthBuffer, *pStencilBuffer; in BackendSingleSample() local 58 …SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnabl… in BackendSingleSample() 87 … const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthBuffer)); in BackendSingleSample() 129 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample() 137 … pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample() 162 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample() 170 … pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample() 195 … pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample() 229 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8; in BackendSingleSample()
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D | backend.cpp | 213 uint8_t *pDepthBuffer, *pStencilBuffer; in BackendNullPS() local 214 SetupRenderBuffers(NULL, &pDepthBuffer, &pStencilBuffer, 0, renderBuffers); in BackendNullPS() 245 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample); in BackendNullPS() 301 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8; in BackendNullPS()
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D | backend_sample.cpp | 57 uint8_t *pDepthBuffer, *pStencilBuffer; in BackendSampleRate() local 58 …SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnabl… in BackendSampleRate() 101 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample); in BackendSampleRate() 247 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8; in BackendSampleRate()
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D | backend_impl.h | 478 inline void SetupRenderBuffers(uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **pDepthBuffer… 489 if (pDepthBuffer) 491 *pDepthBuffer = renderBuffers.pDepth; 566 … clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer){}; 588 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample); 684 uint8_t*& pDepthBuffer; 884 uint8_t *pDepthBuffer, *pStencilBuffer; 885 …SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnabl… 889 …PixelRateZTestLoop<T> PixelRateZTest(pDC, workerId, work, coeffs, state, pDepthBuffer, pStencilBuf… 1012 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample); [all …]
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