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Searched refs:pDepthBuffer (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbackend_singlesample.cpp57 uint8_t *pDepthBuffer, *pStencilBuffer; in BackendSingleSample() local
58 …SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnabl… in BackendSingleSample()
87 … const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthBuffer)); in BackendSingleSample()
129 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample()
137pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample()
162 … psContext.vZ, pDepthBuffer, vCoverageMask, pStencilBuffer, &stencilPassMask); in BackendSingleSample()
170pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample()
195pDepthBuffer, depthPassMask, vCoverageMask, pStencilBuffer, stencilPassMask); in BackendSingleSample()
229 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8; in BackendSingleSample()
Dbackend.cpp213 uint8_t *pDepthBuffer, *pStencilBuffer; in BackendNullPS() local
214 SetupRenderBuffers(NULL, &pDepthBuffer, &pStencilBuffer, 0, renderBuffers); in BackendNullPS()
245 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample); in BackendNullPS()
301 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8; in BackendNullPS()
Dbackend_sample.cpp57 uint8_t *pDepthBuffer, *pStencilBuffer; in BackendSampleRate() local
58 …SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnabl… in BackendSampleRate()
101 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample); in BackendSampleRate()
247 pDepthBuffer += (KNOB_SIMD_WIDTH * FormatTraits<KNOB_DEPTH_HOT_TILE_FORMAT>::bpp) / 8; in BackendSampleRate()
Dbackend_impl.h478 inline void SetupRenderBuffers(uint8_t *pColorBuffer[SWR_NUM_RENDERTARGETS], uint8_t **pDepthBuffer
489 if (pDepthBuffer)
491 *pDepthBuffer = renderBuffers.pDepth;
566 … clipDistanceMask(ClipDistanceMask), pDepthBuffer(depthBuffer), pStencilBuffer(stencilBuffer){};
588 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
684 uint8_t*& pDepthBuffer;
884 uint8_t *pDepthBuffer, *pStencilBuffer;
885 …SetupRenderBuffers(psContext.pColorBuffer, &pDepthBuffer, &pStencilBuffer, state.colorHottileEnabl…
889 …PixelRateZTestLoop<T> PixelRateZTest(pDC, workerId, work, coeffs, state, pDepthBuffer, pStencilBuf…
1012 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample);
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