Searched refs:pDepthSample (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend_sample.cpp | 101 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample); in BackendSampleRate() local 108 … const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthSample)); in BackendSampleRate() 145 … psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask); in BackendSampleRate() 153 … pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask); in BackendSampleRate() 179 … psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask); in BackendSampleRate() 187 … pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask); in BackendSampleRate() 210 … pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask); in BackendSampleRate()
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D | backend.cpp | 245 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample); in BackendNullPS() local 252 … const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthSample)); in BackendNullPS() 285 … psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask); in BackendNullPS() 288 … pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask); in BackendNullPS()
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D | backend_impl.h | 588 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample); 595 const simdscalar z = _simd_load_ps(reinterpret_cast<const float *>(pDepthSample)); 642 … vZ[sample], pDepthSample, vCoverageMask[sample], 650 …pDepthSample, depthPassMask[sample], vCoverageMask[sample], pStencilSample, stencilPassMask[sample… 1012 uint8_t *pDepthSample = pDepthBuffer + RasterTileDepthOffset(sample); 1016 …pDepthSample, depthMask, coverageMask, pStencilSample, PixelRateZTest.stencilPassMask[coverageSamp…
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