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Searched refs:pDeviceContext (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTShadowVol.cpp427 ID3D11DeviceContext *pDeviceContext = 0; in PVRTShadowVolMeshInitMesh() local
428 pContext->pDev->GetImmediateContext(&pDeviceContext); in PVRTShadowVolMeshInitMesh()
429 hRes = pDeviceContext->Map(psMesh->pivb, 0, D3D11_MAP_WRITE_DISCARD, NULL, &data); in PVRTShadowVolMeshInitMesh()
479 pDeviceContext->Unmap(psMesh->pivb, 0); in PVRTShadowVolMeshInitMesh()
667 ID3D11DeviceContext *pDeviceContext = 0; in PVRTShadowVolSilhouetteProjectedBuild() local
668 pContext->pDev->GetImmediateContext(&pDeviceContext); in PVRTShadowVolSilhouetteProjectedBuild()
669 hRes = pDeviceContext->Map(psVol->piib, 0, D3D11_MAP_WRITE_DISCARD, NULL, &data); in PVRTShadowVolSilhouetteProjectedBuild()
795 pDeviceContext->Unmap(psVol->piib, 0); in PVRTShadowVolSilhouetteProjectedBuild()