Searched refs:pDirtyRect (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/state_trackers/nine/ |
D | texture9.c | 306 const RECT *pDirtyRect ) in NineTexture9_AddDirtyRect() argument 308 DBG("This=%p pDirtyRect=%p[(%u,%u)-(%u,%u)]\n", This, pDirtyRect, in NineTexture9_AddDirtyRect() 309 pDirtyRect ? pDirtyRect->left : 0, pDirtyRect ? pDirtyRect->top : 0, in NineTexture9_AddDirtyRect() 310 pDirtyRect ? pDirtyRect->right : 0, pDirtyRect ? pDirtyRect->bottom : 0); in NineTexture9_AddDirtyRect() 329 if (!pDirtyRect) { in NineTexture9_AddDirtyRect() 334 rect_to_pipe_box_clamp(&This->dirty_rect, pDirtyRect); in NineTexture9_AddDirtyRect() 337 rect_to_pipe_box_clamp(&box, pDirtyRect); in NineTexture9_AddDirtyRect()
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D | cubetexture9.c | 264 const RECT *pDirtyRect ) in NineCubeTexture9_AddDirtyRect() argument 266 DBG("This=%p FaceType=%d pDirtyRect=%p\n", This, FaceType, pDirtyRect); in NineCubeTexture9_AddDirtyRect() 283 if (!pDirtyRect) { in NineCubeTexture9_AddDirtyRect() 289 rect_to_pipe_box_clamp(&This->dirty_rect[FaceType], pDirtyRect); in NineCubeTexture9_AddDirtyRect() 292 rect_to_pipe_box_clamp(&box, pDirtyRect); in NineCubeTexture9_AddDirtyRect()
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D | texture9.h | 74 const RECT *pDirtyRect );
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D | cubetexture9.h | 78 const RECT *pDirtyRect );
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D | nine_lock.c | 485 const RECT *pDirtyRect ) in LockCubeTexture9_AddDirtyRect() argument 489 r = NineCubeTexture9_AddDirtyRect(This, FaceType, pDirtyRect); in LockCubeTexture9_AddDirtyRect() 2963 const RECT *pDirtyRect ) in LockTexture9_AddDirtyRect() argument 2967 r = NineTexture9_AddDirtyRect(This, pDirtyRect); in LockTexture9_AddDirtyRect()
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 156 virtual HRESULT WINAPI AddDirtyRect(D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect) = 0; 368 virtual HRESULT WINAPI AddDirtyRect(const RECT *pDirtyRect) = 0; 708 …API *AddDirtyRect)(IDirect3DCubeTexture9 *This, D3DCUBEMAP_FACES FaceType, const RECT *pDirtyRect); 1606 HRESULT (WINAPI *AddDirtyRect)(IDirect3DTexture9 *This, const RECT *pDirtyRect);
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/external/swiftshader/include/Direct3D/ |
D | d3d8.h | 726 STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE; in DECLARE_INTERFACE_() 880 STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType,CONST RECT* pDirtyRect) PURE; in DECLARE_INTERFACE_()
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