Searched refs:pInstanceBase (Results 1 – 1 of 1) sorted by relevance
901 uint8_t* pInstanceBase = (uint8_t*)pGsBuffers->pGsOut[inputPrim]; in GeometryShaderStage() local912 vertexCount = *(uint32_t*)pInstanceBase; in GeometryShaderStage()923 uint8_t* pBase = pInstanceBase + instance * pState->allocationSize; in GeometryShaderStage()