Searched refs:pPrivateState (Results 1 – 2 of 2) sorted by relevance
362 void* pPrivateState; // Its required the driver sets this up for each draw. member437 return pDC->pState->pPrivateState; in GetPrivateState()
326 pCurDrawContext->pState->pPrivateState = nullptr; in GetDrawContext()1623 if (pState->pPrivateState == nullptr) in SwrGetPrivateContextState()1625 …pState->pPrivateState = pState->pArena->AllocAligned(pContext->privateStateSize, KNOB_SIMD_WIDTH*s… in SwrGetPrivateContextState()1628 return pState->pPrivateState; in SwrGetPrivateContextState()