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Searched refs:pRamp (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/nine/
Ddevice9.c962 const D3DGAMMARAMP *pRamp ) in NineDevice9_SetGammaRamp() argument
965 iSwapChain, Flags, pRamp); in NineDevice9_SetGammaRamp()
968 user_warn(!pRamp); in NineDevice9_SetGammaRamp()
970 if (pRamp && (iSwapChain < This->nswapchains)) { in NineDevice9_SetGammaRamp()
972 swap->gamma = *pRamp; in NineDevice9_SetGammaRamp()
973 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow); in NineDevice9_SetGammaRamp()
980 D3DGAMMARAMP *pRamp ) in NineDevice9_GetGammaRamp() argument
982 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp); in NineDevice9_GetGammaRamp()
985 user_warn(!pRamp); in NineDevice9_GetGammaRamp()
987 if (pRamp && (iSwapChain < This->nswapchains)) in NineDevice9_GetGammaRamp()
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Ddevice9.h295 const D3DGAMMARAMP *pRamp );
300 D3DGAMMARAMP *pRamp );
Dnine_lock.c733 const D3DGAMMARAMP *pRamp ) in LockDevice9_SetGammaRamp() argument
736 NineDevice9_SetGammaRamp(This, iSwapChain, Flags, pRamp); in LockDevice9_SetGammaRamp()
743 D3DGAMMARAMP *pRamp ) in LockDevice9_GetGammaRamp() argument
746 NineDevice9_GetGammaRamp(This, iSwapChain, pRamp); in LockDevice9_GetGammaRamp()
/external/mesa3d/include/d3dadapter/
Dpresent.h89 HRESULT (WINAPI *SetGammaRamp)(ID3DPresent *This, const D3DGAMMARAMP *pRamp, HWND hWndOverride);
/external/mesa3d/include/D3D9/
Dd3d9.h179 virtual void WINAPI SetGammaRamp(UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) = 0;
180 virtual void WINAPI GetGammaRamp(UINT iSwapChain, D3DGAMMARAMP *pRamp) = 0;
767 …PI *SetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
768 void (WINAPI *GetGammaRamp)(IDirect3DDevice9 *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
1018 … *SetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp);
1019 void (WINAPI *GetGammaRamp)(IDirect3DDevice9Ex *This, UINT iSwapChain, D3DGAMMARAMP *pRamp);
/external/swiftshader/include/Direct3D/
Dd3d8.h270 STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD Flags,CONST D3DGAMMARAMP* pRamp) PURE; in DECLARE_INTERFACE_()
271 STDMETHOD_(void, GetGammaRamp)(THIS_ D3DGAMMARAMP* pRamp) PURE; in DECLARE_INTERFACE_()