Searched refs:pScratchSpace (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/ |
D | backend.cpp | 47 …EXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace) in ProcessComputeBE() argument 64 if (scratchSpaceSize && pScratchSpace == nullptr) in ProcessComputeBE() 66 pScratchSpace = pDC->pArena->AllocAlignedSync(scratchSpaceSize, KNOB_SIMD_BYTES); in ProcessComputeBE() 78 csContext.pScratchSpace = (uint8_t*)pScratchSpace; in ProcessComputeBE()
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D | tilemgr.h | 154 …XT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace); 234 …EXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace) in dispatch() argument 237 mPfnDispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace); in dispatch()
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D | backend.h | 37 …XT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace);
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D | threads.cpp | 723 void* pScratchSpace = nullptr; in WorkOnCompute() local 727 queue.dispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace); in WorkOnCompute()
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D | state.h | 398 …uint8_t* pScratchSpace; // Pointer to scratch space buffer used by the shader, shader is respo… member
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