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Searched refs:pScratchSpace (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/swr/rasterizer/core/
Dbackend.cpp47 …EXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace) in ProcessComputeBE() argument
64 if (scratchSpaceSize && pScratchSpace == nullptr) in ProcessComputeBE()
66 pScratchSpace = pDC->pArena->AllocAlignedSync(scratchSpaceSize, KNOB_SIMD_BYTES); in ProcessComputeBE()
78 csContext.pScratchSpace = (uint8_t*)pScratchSpace; in ProcessComputeBE()
Dtilemgr.h154 …XT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace);
234 …EXT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace) in dispatch() argument
237 mPfnDispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace); in dispatch()
Dbackend.h37 …XT* pDC, uint32_t workerId, uint32_t threadGroupId, void*& pSpillFillBuffer, void*& pScratchSpace);
Dthreads.cpp723 void* pScratchSpace = nullptr; in WorkOnCompute() local
727 queue.dispatch(pDC, workerId, threadGroupId, pSpillFillBuffer, pScratchSpace); in WorkOnCompute()
Dstate.h398 …uint8_t* pScratchSpace; // Pointer to scratch space buffer used by the shader, shader is respo… member