Searched refs:pTestPass (Results 1 – 1 of 1) sorted by relevance
2703 SPVRTPFXRenderPass* pTestPass = NULL; in DetermineRenderPassDependencies() local2707 pTestPass = m_renderPassSkipGraph[uj]; in DetermineRenderPassDependencies()2710 if(pPass == pTestPass) in DetermineRenderPassDependencies()2723 if(pTestPass->pTexture->Name == pPass->pEffect->Textures[uk].Name) in DetermineRenderPassDependencies()2725 m_renderPassSkipGraph.AddNodeDependency(pPass, pTestPass); in DetermineRenderPassDependencies()