Searched refs:packFloat16Bit (Results 1 – 3 of 3) sorted by relevance
59 bool packFloat16Bit; member64 , packFloat16Bit (false) in ShaderSpec()
98 void packFloat16Bit (std::ostream& src, const std::vector<Symbol>& outputs) in packFloat16Bit() function245 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(input->varType.getBasicType())) in generateVertexShader()257 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateVertexShader()277 if (shaderSpec.packFloat16Bit) in generateVertexShader()278 packFloat16Bit(src, shaderSpec.outputs); in generateVertexShader()283 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateVertexShader()364 packFloat16Bit(src, shaderSpec.outputs); in generateFragShaderOutAssign()533 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(input->varType.getBasicType())) in generateFragmentShader()545 if (shaderSpec.packFloat16Bit && isDataTypeFloatOrVec(output->varType.getBasicType())) in generateFragmentShader()565 …teFragShaderOutAssign(src, shaderSpec, useIntOutputs, "", outputPrefix, shaderSpec.packFloat16Bit); in generateFragmentShader()[all …]
6108 m_spec.packFloat16Bit = context.isPackFloat16b; in PrecisionCase()6174 if (inputs16Bit || m_spec.packFloat16Bit) in testStatement()