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Searched refs:pass_through_fragment_shader_source (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp4708 std::string pass_through_fragment_shader_source; local
4712 test.getPassThroughFragmentShaderCode(format.m_sampler_type, pass_through_fragment_shader_source);
4716 …pass_through_fragment_shader.init(gl, GL_FRAGMENT_SHADER, pass_through_fragment_shader_source, &te…