Searched refs:pbGLSLBinary (Results 1 – 3 of 3) sorted by relevance
282 if (src.GetVertexShader(uiVertIdx).pbGLSLBinary!=NULL) in LoadShadersForEffect()285 …if (PVRTShaderLoadBinaryFromMemory(src.GetVertexShader(uiVertIdx).pbGLSLBinary, src.GetVertexShade… in LoadShadersForEffect()313 if (src.GetVertexShader(uiVertIdx).pbGLSLBinary==NULL) in LoadShadersForEffect()329 if (src.GetFragmentShader(uiFragIdx).pbGLSLBinary!=NULL) in LoadShadersForEffect()332 …if (PVRTShaderLoadBinaryFromMemory(src.GetFragmentShader(uiFragIdx).pbGLSLBinary, src.GetFragmentS… in LoadShadersForEffect()360 if (src.GetFragmentShader(uiFragIdx).pbGLSLBinary==NULL) in LoadShadersForEffect()
383 pbGLSLBinary(NULL) in SPVRTPFXParserShader()392 FREE(pbGLSLBinary); in ~SPVRTPFXParserShader()415 PVRTPFXCreateStringCopy(&pbGLSLBinary, rhs.pbGLSLBinary); in Copy()2086 shader.pbGLSLBinary = NULL; in ParseShader()2109 if(glslfile && shader.pbGLSLBinary==NULL ) in ParseShader()2218 shader.pbGLSLBinary = new char[GLSLFile.Size()]; in ParseShader()2220 memcpy(shader.pbGLSLBinary, GLSLFile.DataPtr(), GLSLFile.Size()); in ParseShader()
148 char* pbGLSLBinary; member