Searched refs:perturbate (Results 1 – 2 of 2) sorted by relevance
26 …PixelRoutine(state, shader), current(rs[0]), diffuse(vs[0]), specular(vs[1]), perturbate(false), l… in PixelPipeline()108 bool perturbate; member in sw::PixelPipeline
766 perturbate = true; in blendTexture()792 perturbate = true; in blendTexture()1218 if(perturbate) in sampleTexture()1223 perturbate = false; in sampleTexture()