Searched refs:pf3 (Results 1 – 10 of 10) sorted by relevance
/external/deqp-deps/glslang/Test/ |
D | spv.queryL.frag | 31 vec3 pf3; 35 lod += textureQueryLod(usamp3D, pf3); 36 lod += textureQueryLod(sampCube, pf3); 39 lod += textureQueryLod(isampCubeA, pf3); 43 lod += textureQueryLod(sampCubes, pf3); 46 lod += textureQueryLod(sampCubeAs, pf3);
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D | 400.frag | 166 vec3 pf3; 170 lod = textureQueryLod(usamp3D, pf3); 171 lod = textureQueryLod(sampCube, pf3); 174 lod = textureQueryLod(isampCubeA, pf3); 178 lod = textureQueryLod(sampCubes, pf3); 181 lod = textureQueryLod(sampCubeAs, pf3);
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D | 330.frag | 138 vec3 pf3;
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D | 400.geom | 113 vec3 pf3;
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/external/eigen/unsupported/test/ |
D | openglsupport.cpp | 163 Transform<float,3,Projective> pf3; pf3.matrix().setRandom(); in test_openglsupport() local 164 VERIFY_MATRIX(glLoadMatrix(pf3), Projective3f(pf3).matrix()); in test_openglsupport() 165 VERIFY_MATRIX(glMultMatrix(pf3), Projective3f(pf3).matrix()); in test_openglsupport()
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/external/deqp-deps/glslang/Test/baseResults/ |
D | spv.queryL.frag.out | 25 Name 38 "pf3" 180 38(pf3): 37(ptr) Variable Function 193 39: 36(fvec3) Load 38(pf3) 199 48: 36(fvec3) Load 38(pf3) 217 75: 36(fvec3) Load 38(pf3) 235 102: 36(fvec3) Load 38(pf3) 253 129: 36(fvec3) Load 38(pf3)
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D | 400.frag.out | 422 0:170 'pf3' ( temp 3-component vector of float) 427 0:171 'pf3' ( temp 3-component vector of float) 442 0:174 'pf3' ( temp 3-component vector of float) 457 0:178 'pf3' ( temp 3-component vector of float) 472 0:181 'pf3' ( temp 3-component vector of float)
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/external/clang/test/CodeGen/ |
D | microsoft-call-conv.c | 32 void (__thiscall *pf3)(void) = f3; 44 pf1(); pf2(); pf3(); pf4(); pf5(); pf6(); pf7(); in main()
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D | stdcall-fastcall.c | 25 void (__attribute__((thiscall)) *pf3)(void) = f3; variable 35 pf1(); pf2(); pf3(); pf4(); pf5(); pf6(); in main()
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/external/clang/test/SemaCXX/ |
D | member-pointer.cpp | 53 int (D::*pf3)(int, int) = 0; in f() local 56 bool b3 = (pf == pf3); (void)b3; in f()
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