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Searched refs:pf3 (Results 1 – 10 of 10) sorted by relevance

/external/deqp-deps/glslang/Test/
Dspv.queryL.frag31 vec3 pf3;
35 lod += textureQueryLod(usamp3D, pf3);
36 lod += textureQueryLod(sampCube, pf3);
39 lod += textureQueryLod(isampCubeA, pf3);
43 lod += textureQueryLod(sampCubes, pf3);
46 lod += textureQueryLod(sampCubeAs, pf3);
D400.frag166 vec3 pf3;
170 lod = textureQueryLod(usamp3D, pf3);
171 lod = textureQueryLod(sampCube, pf3);
174 lod = textureQueryLod(isampCubeA, pf3);
178 lod = textureQueryLod(sampCubes, pf3);
181 lod = textureQueryLod(sampCubeAs, pf3);
D330.frag138 vec3 pf3;
D400.geom113 vec3 pf3;
/external/eigen/unsupported/test/
Dopenglsupport.cpp163 Transform<float,3,Projective> pf3; pf3.matrix().setRandom(); in test_openglsupport() local
164 VERIFY_MATRIX(glLoadMatrix(pf3), Projective3f(pf3).matrix()); in test_openglsupport()
165 VERIFY_MATRIX(glMultMatrix(pf3), Projective3f(pf3).matrix()); in test_openglsupport()
/external/deqp-deps/glslang/Test/baseResults/
Dspv.queryL.frag.out25 Name 38 "pf3"
180 38(pf3): 37(ptr) Variable Function
193 39: 36(fvec3) Load 38(pf3)
199 48: 36(fvec3) Load 38(pf3)
217 75: 36(fvec3) Load 38(pf3)
235 102: 36(fvec3) Load 38(pf3)
253 129: 36(fvec3) Load 38(pf3)
D400.frag.out422 0:170 'pf3' ( temp 3-component vector of float)
427 0:171 'pf3' ( temp 3-component vector of float)
442 0:174 'pf3' ( temp 3-component vector of float)
457 0:178 'pf3' ( temp 3-component vector of float)
472 0:181 'pf3' ( temp 3-component vector of float)
/external/clang/test/CodeGen/
Dmicrosoft-call-conv.c32 void (__thiscall *pf3)(void) = f3;
44 pf1(); pf2(); pf3(); pf4(); pf5(); pf6(); pf7(); in main()
Dstdcall-fastcall.c25 void (__attribute__((thiscall)) *pf3)(void) = f3; variable
35 pf1(); pf2(); pf3(); pf4(); pf5(); pf6(); in main()
/external/clang/test/SemaCXX/
Dmember-pointer.cpp53 int (D::*pf3)(int, int) = 0; in f() local
56 bool b3 = (pf == pf3); (void)b3; in f()