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Searched refs:pfPosB (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTVertex.cpp459 const float * const pfPosB, in PVRTVertexTangentBitangent() argument
479 BaseVector1.x = pfPosB[0] - pfPosA[0]; in PVRTVertexTangentBitangent()
480 BaseVector1.y = pfPosB[1] - pfPosA[1]; in PVRTVertexTangentBitangent()
481 BaseVector1.z = pfPosB[2] - pfPosA[2]; in PVRTVertexTangentBitangent()
DPVRTVertex.h116 const float * const pfPosB,