Searched refs:pfPosC (Results 1 – 2 of 2) sorted by relevance
460 const float * const pfPosC, in PVRTVertexTangentBitangent() argument483 BaseVector2.x = pfPosC[0] - pfPosA[0]; in PVRTVertexTangentBitangent()484 BaseVector2.y = pfPosC[1] - pfPosA[1]; in PVRTVertexTangentBitangent()485 BaseVector2.z = pfPosC[2] - pfPosA[2]; in PVRTVertexTangentBitangent()
117 const float * const pfPosC,